PlayStation’s move into mobile gaming has been a long time coming

by Joseph K. Clark

Sony keeps a notoriously tight lock on the PlayStation ecosystem and has over two decades ago since its inception. In recent years, it’s loosened this hold somewhat — starting to release exclusive games on PC and sort of but not openly supporting cross-play — and now the company plans to expand into the mobile gaming market. This isn’t about favoring mobile over consoles or vice versa, but it will be used to diversify its assets. Jim Ryan confirmed the company’s plans to invest more heavily in mobile games during a company strategy meeting ahead of its recent investor relations day.

Mobile is just one of the areas we are exploring to reach millions of gamers beyond our platforms. PlayStation has a vast catalog of diverse first-party IPs that can transition to smartphone gaming and complement our AAA or live service games. Through investments in IP, Group collaboration within Sony, and investment in Social and Mobile, we are excited for the opportunity to continue to expand our community and welcome millions of new gamers to the PlayStation family.

We are exploring the mobile market with some great PlayStation franchises, so please stay tuned. And in a recent interview with Axios, Ryan said, “I would say unequivocally that we are competing for leisure hours and that any definition of competition has to extend way beyond the boundaries of what has traditionally been defined as gaming. The thinking here is that our IP portfolio is in such a strong state right now; it seems perverse to restrict the enjoyment of it to our existing PlayStation community.”


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PlayStation considers mobile a new growth vector for its games and will pursue it in addition to building its platform on PS5, which has already sold 7.8 million units worldwide. That said, it also recognizes that the importance of consoles in its business models is shrinking as software and services make up a more significant chunk of the pie.

To put mobile gaming numbers into perspective, the NPD Group revealed 239 million active mobile gamers across the United States and Canada in 2020 (roughly 65% of the population), a 12% increase from the previous year. Mobile gaming revenue in those two countries exceeded $16.2 billion. Statista reports that mobile gaming accounts for half the global gaming market, generating $75 billion last year alone.

These are staggering numbers, ones that Sony knows it can’t ignore. Microsoft has already found great success with Xbox Game Pass on Android, creating a well-rounded ecosystem with the power of the cloud. That’s something that I think PlayStation should leverage with PS Now.

Mobile and the cloud go hand in hand, in my opinion, because most phones aren’t able to run the types of AAA experiences that Sony puts out on the console. WThankfully, in addition to expanding its mobile efforts, Sony looks to be focusing on its cloud and service offerings. Hile PlayStation is crafting mobile-only experiences from its IP; it stands to gain a lot more by using the cloud to deliver those same console experiences directly to your pocket.

Sony can also fold more people into the PlayStation ecosystem by expanding into the mobile market. And by expanding into the mobile market, Sony can fold more people into the PlayStation ecosystem, much like Microsoft does with Xbox. I don’t want to say that Sony should be proud of following the pack, but it’s clear that Microsoft’s strategy is working. Going back to Sony’s point about the dwindling importance of consoles in its business model, getting people into the ecosystem makes up for that.

I spoke with Rumble Gaming president Evan Kubes to get more insight into the matter. As for why it took Sony this long to get into the mobile market, Kubes says it has to do with its position in the console market.

“The primary reason Sony has not put more resources into developing their Mobile Gaming strategy is that they are the #1 console manufacturer in the world,” he said. “Of the top 10 selling consoles of all time, Sony is responsible for four (4) of them. From a business perspective, they prioritize what they are best at and have been rewarded for it. But, with mobile now the fastest growing gaming market segment, it’s no surprise they are turning their attention to it more meaningfully.”

As for where cloud gaming fits into all this, Kubes notes the generational shift toward cloud computing. “While it is not confirmed, many consumers and technologists sincerely believe this is the last generation of console gaming,” he told me. “Meaning that the next evolution will be cloud gaming. This makes sense, given technological advancements in cloud computing and the significant costs associated with hardware manufacturing. In many respects, the trend toward purchasing and downloading games from the PlayStation Store/PlayStation Now instead of buying a physical copy can be seen as a precursor to the general shift toward cloud gaming. Accordingly, it’s likely, if not inevitable, that cloud gaming will (if it isn’t already) be a fundamental aspect of Sony’s mobile strategy.”

With an ever-growing market, PlayStation stands to gain a lot of money from diversifying its assets. IIts console strategy can coexist alongside its mobile offerings, hopefully making Sony an even more giant gaming powerhouse than it already is. T’s had all of its eggs in one basket for far too long now, so it’s about time it branches out. It could be a short time before we see PlayStation make some of the best Android games on the market.

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